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revan986 New Member

Number of posts: 7 Age: 17 Location: Texas Registration date: 2008-03-06
 | Subject: Progress Thu Mar 06, 2008 10:56 pm | |
| Hehe, I finally got around to registering on the new forum. So, what's the status of the mod?
Last edited by revan986 on Tue Apr 15, 2008 12:26 am; edited 1 time in total |
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Re4_wesker I like SWOTE


Number of posts: 46 Age: 17 Location: ????? Registration date: 2008-01-31
 | Subject: Re: Progress Thu Mar 06, 2008 11:44 pm | |
| I don't know. Most of the new gc and skirmish maps are done.So the new planets now have there own exclusive maps.  |
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SmallPox Admin


Number of posts: 193 Age: 18 Location: Germany Registration date: 2008-01-28
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revan986 New Member

Number of posts: 7 Age: 17 Location: Texas Registration date: 2008-03-06
 | Subject: Re: Progress Fri Mar 07, 2008 12:35 am | |
| Well, I coded a fun unit today while I was bored that you can use if you want. It's the Lightdart, a reskinned TIE Defender set up with my ram coding, extremely powerful against large ships but defenseless against fighters. No screenshots, but I have a video of an older/unfinished version that uses a different model taking down a space station here. |
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Re4_wesker I like SWOTE


Number of posts: 46 Age: 17 Location: ????? Registration date: 2008-01-31
 | Subject: Re: Progress Fri Mar 07, 2008 12:58 am | |
| oh i recoded some props smallpox. I'll send them with the skirmish maps when there done. |
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SmallPox Admin


Number of posts: 193 Age: 18 Location: Germany Registration date: 2008-01-28
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Re4_wesker I like SWOTE


Number of posts: 46 Age: 17 Location: ????? Registration date: 2008-01-31
 | Subject: Re: Progress Fri Mar 07, 2008 1:09 am | |
| Yeah i have no idea how to fix it either. |
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revan986 New Member

Number of posts: 7 Age: 17 Location: Texas Registration date: 2008-03-06
 | Subject: Re: Progress Fri Mar 07, 2008 10:25 pm | |
| Ok, I'll e-mail it to you once I finish compressing it. |
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SmallPox Admin


Number of posts: 193 Age: 18 Location: Germany Registration date: 2008-01-28
 | Subject: Re: Progress Fri Mar 07, 2008 10:27 pm | |
| Okay thanks  btw do you have an idea why my SSDs jump out of hyperspace at the same position? |
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revan986 New Member

Number of posts: 7 Age: 17 Location: Texas Registration date: 2008-03-06
 | Subject: Re: Progress Sat Mar 08, 2008 3:53 am | |
| I've had the problem with some of my SSD's. I think it depends on the model, what models are you using? One way to fix it is to just make their population values so high that you can't have more than one in a battle. Not the best possible fix, but it works. |
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Re4_wesker I like SWOTE


Number of posts: 46 Age: 17 Location: ????? Registration date: 2008-01-31
 | Subject: Re: Progress Sat Mar 08, 2008 9:18 pm | |
| Rodia Skirmish is done. Dubrillion and Sernpidal skirmish will be done shortly. |
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SmallPox Admin


Number of posts: 193 Age: 18 Location: Germany Registration date: 2008-01-28
 | Subject: Re: Progress Sun Mar 09, 2008 3:14 pm | |
| | revan986 wrote: | I've had the problem with some of my SSD's. I think it depends on the model, what models are you using?
One way to fix it is to just make their population values so high that you can't have more than one in a battle. Not the best possible fix, but it works. |
Either I use lord_x's eclipse, avenger's sovereign or stock executor model or all 3 together.
That with the pop value would be the last possibility for me |
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Re4_wesker I like SWOTE


Number of posts: 46 Age: 17 Location: ????? Registration date: 2008-01-31
 | Subject: Re: Progress Fri Mar 14, 2008 8:12 pm | |
| Sernpidal and Rodia skirmish are done. Dubrillion skirmish is the only one left.  |
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SmallPox Admin


Number of posts: 193 Age: 18 Location: Germany Registration date: 2008-01-28
 | Subject: Re: Progress Mon Mar 24, 2008 3:46 am | |
| hmm We haven't posted any news in the last time, so why not using this thread to announce them here? We can't leave our fan community/revan (  ) without any information. Now the news: -SSD bug is fixed ( Yay!! Woohooo!!! ) -Nightfall is working on the GC map and he hopes to finish it until wednesday -I'm working on a new unit: a commander who controls a tartan in space and on ground; that unit will replace that flying MDU -revan's Lightdart will probably be used as a hero squadron -I think Re4_Wesker and Locutus are still working on some maps -And I might try to bring more balancing in the mod When all this is done we'll release our first version in german, then Nightfall will translate it into english (I hope I can help him with that but my english isn't that good =/) Our plans for the future: -We'll try to make an expansion pack for SWOTE including a campaign -V2 is planned already and I want to replace the ZC with something else PS: STICKIED _________________  |
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revan986 New Member

Number of posts: 7 Age: 17 Location: Texas Registration date: 2008-03-06
 | Subject: Re: Progress Wed Apr 02, 2008 3:11 am | |
| Dunno how well it'd work as a squadron. I designed it as a single ship, but having 3-6+ of them would kill big ships insanely fast. I thought that was an MDU. Ground+Space units are fun. Balance is good. Too bad I suck at balancing lol. But honestly, I played some skirmish today online, and the Empire desperately needs some secret weapons. /works on *special* interdictor |
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